WebGL renderer plugin for tiling sprites
Public methods | |
---|---|
public static | constructor(renderer: WebGLRenderer): void |
private | onContextChange(): void |
public | render(ts: PIXI.extras.TilingSprite): void |
private | onContextChange(): void |
public | render(ts: PIXI.extras.TilingSprite): void |
public | start(): void |
public | stop(): void |
public | flush(): void |
public | destroy(): void |
Name | Type | Attribute | Description |
---|---|---|---|
renderer | PIXI.WebGLRenderer | public | The renderer this manager works for. |
constructor for renderer
Name | Type | Attribute | Description |
---|---|---|---|
renderer | The renderer this tiling awesomeness works for. |
void
Sets up the renderer context and necessary buffers.
void
Name | Type | Attribute | Description |
---|---|---|---|
ts | tilingSprite to be rendered |
void
Sets up the renderer context and necessary buffers.
void
Name | Type | Attribute | Description |
---|---|---|---|
ts | tilingSprite to be rendered |
void
Starts the renderer and sets the shader
void
Stops the renderer
void
Stub method for rendering content and emptying the current batch.
void
Generic destroy methods to be overridden by the subclass
void
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