Source: \core\math\Point.js
/**
* The Point object represents a location in a two-dimensional coordinate system, where x represents
* the horizontal axis and y represents the vertical axis.
*
* @class
* @memberof PIXI
*/
export default class Point
{
/**
* @param {number} [x=0] - position of the point on the x axis
* @param {number} [y=0] - position of the point on the y axis
*/
constructor(x = 0, y = 0)
{
/**
* @member {number}
* @default 0
*/
this.x = x;
/**
* @member {number}
* @default 0
*/
this.y = y;
}
/**
* Creates a clone of this point
*
* @return {PIXI.Point} a copy of the point
*/
clone()
{
return new Point(this.x, this.y);
}
/**
* Copies x and y from the given point
*
* @param {PIXI.Point} p - The point to copy.
*/
copy(p)
{
this.set(p.x, p.y);
}
/**
* Returns true if the given point is equal to this point
*
* @param {PIXI.Point} p - The point to check
* @returns {boolean} Whether the given point equal to this point
*/
equals(p)
{
return (p.x === this.x) && (p.y === this.y);
}
/**
* Sets the point to a new x and y position.
* If y is omitted, both x and y will be set to x.
*
* @param {number} [x=0] - position of the point on the x axis
* @param {number} [y=0] - position of the point on the y axis
*/
set(x, y)
{
this.x = x || 0;
this.y = y || ((y !== 0) ? this.x : 0);
}
}