Source: \core\math\shapes\Circle.js
import Rectangle from './Rectangle';
import { SHAPES } from '../../const';
/**
* The Circle object can be used to specify a hit area for displayObjects
*
* @class
* @memberof PIXI
*/
export default class Circle
{
/**
* @param {number} [x=0] - The X coordinate of the center of this circle
* @param {number} [y=0] - The Y coordinate of the center of this circle
* @param {number} [radius=0] - The radius of the circle
*/
constructor(x = 0, y = 0, radius = 0)
{
/**
* @member {number}
* @default 0
*/
this.x = x;
/**
* @member {number}
* @default 0
*/
this.y = y;
/**
* @member {number}
* @default 0
*/
this.radius = radius;
/**
* The type of the object, mainly used to avoid `instanceof` checks
*
* @member {number}
* @readOnly
* @default PIXI.SHAPES.CIRC
* @see PIXI.SHAPES
*/
this.type = SHAPES.CIRC;
}
/**
* Creates a clone of this Circle instance
*
* @return {PIXI.Circle} a copy of the Circle
*/
clone()
{
return new Circle(this.x, this.y, this.radius);
}
/**
* Checks whether the x and y coordinates given are contained within this circle
*
* @param {number} x - The X coordinate of the point to test
* @param {number} y - The Y coordinate of the point to test
* @return {boolean} Whether the x/y coordinates are within this Circle
*/
contains(x, y)
{
if (this.radius <= 0)
{
return false;
}
const r2 = this.radius * this.radius;
let dx = (this.x - x);
let dy = (this.y - y);
dx *= dx;
dy *= dy;
return (dx + dy <= r2);
}
/**
* Returns the framing rectangle of the circle as a Rectangle object
*
* @return {PIXI.Rectangle} the framing rectangle
*/
getBounds()
{
return new Rectangle(this.x - this.radius, this.y - this.radius, this.radius * 2, this.radius * 2);
}
}