Source: \core\math\shapes\Ellipse.js
import Rectangle from './Rectangle';
import { SHAPES } from '../../const';
/**
* The Ellipse object can be used to specify a hit area for displayObjects
*
* @class
* @memberof PIXI
*/
export default class Ellipse
{
/**
* @param {number} [x=0] - The X coordinate of the center of this circle
* @param {number} [y=0] - The Y coordinate of the center of this circle
* @param {number} [width=0] - The half width of this ellipse
* @param {number} [height=0] - The half height of this ellipse
*/
constructor(x = 0, y = 0, width = 0, height = 0)
{
/**
* @member {number}
* @default 0
*/
this.x = x;
/**
* @member {number}
* @default 0
*/
this.y = y;
/**
* @member {number}
* @default 0
*/
this.width = width;
/**
* @member {number}
* @default 0
*/
this.height = height;
/**
* The type of the object, mainly used to avoid `instanceof` checks
*
* @member {number}
* @readOnly
* @default PIXI.SHAPES.ELIP
* @see PIXI.SHAPES
*/
this.type = SHAPES.ELIP;
}
/**
* Creates a clone of this Ellipse instance
*
* @return {PIXI.Ellipse} a copy of the ellipse
*/
clone()
{
return new Ellipse(this.x, this.y, this.width, this.height);
}
/**
* Checks whether the x and y coordinates given are contained within this ellipse
*
* @param {number} x - The X coordinate of the point to test
* @param {number} y - The Y coordinate of the point to test
* @return {boolean} Whether the x/y coords are within this ellipse
*/
contains(x, y)
{
if (this.width <= 0 || this.height <= 0)
{
return false;
}
// normalize the coords to an ellipse with center 0,0
let normx = ((x - this.x) / this.width);
let normy = ((y - this.y) / this.height);
normx *= normx;
normy *= normy;
return (normx + normy <= 1);
}
/**
* Returns the framing rectangle of the ellipse as a Rectangle object
*
* @return {PIXI.Rectangle} the framing rectangle
*/
getBounds()
{
return new Rectangle(this.x - this.width, this.y - this.height, this.width, this.height);
}
}