Source: \core\renderers\webgl\TextureGarbageCollector.js
import { GC_MODES } from '../../const';
import settings from '../../settings';
/**
* TextureGarbageCollector. This class manages the GPU and ensures that it does not get clogged
* up with textures that are no longer being used.
*
* @class
* @memberof PIXI
*/
export default class TextureGarbageCollector
{
/**
* @param {PIXI.WebGLRenderer} renderer - The renderer this manager works for.
*/
constructor(renderer)
{
this.renderer = renderer;
this.count = 0;
this.checkCount = 0;
this.maxIdle = settings.GC_MAX_IDLE;
this.checkCountMax = settings.GC_MAX_CHECK_COUNT;
this.mode = settings.GC_MODE;
}
/**
* Checks to see when the last time a texture was used
* if the texture has not been used for a specified amount of time it will be removed from the GPU
*/
update()
{
this.count++;
if (this.mode === GC_MODES.MANUAL)
{
return;
}
this.checkCount++;
if (this.checkCount > this.checkCountMax)
{
this.checkCount = 0;
this.run();
}
}
/**
* Checks to see when the last time a texture was used
* if the texture has not been used for a specified amount of time it will be removed from the GPU
*/
run()
{
const tm = this.renderer.textureManager;
const managedTextures = tm._managedTextures;
let wasRemoved = false;
for (let i = 0; i < managedTextures.length; i++)
{
const texture = managedTextures[i];
// only supports non generated textures at the moment!
if (!texture._glRenderTargets && this.count - texture.touched > this.maxIdle)
{
tm.destroyTexture(texture, true);
managedTextures[i] = null;
wasRemoved = true;
}
}
if (wasRemoved)
{
let j = 0;
for (let i = 0; i < managedTextures.length; i++)
{
if (managedTextures[i] !== null)
{
managedTextures[j++] = managedTextures[i];
}
}
managedTextures.length = j;
}
}
/**
* Removes all the textures within the specified displayObject and its children from the GPU
*
* @param {PIXI.DisplayObject} displayObject - the displayObject to remove the textures from.
*/
unload(displayObject)
{
const tm = this.renderer.textureManager;
// only destroy non generated textures
if (displayObject._texture && displayObject._texture._glRenderTargets)
{
tm.destroyTexture(displayObject._texture, true);
}
for (let i = displayObject.children.length - 1; i >= 0; i--)
{
this.unload(displayObject.children[i]);
}
}
}