Source: \extras\BitmapText.js
import * as core from '../core';
import ObservablePoint from '../core/math/ObservablePoint';
/**
* A BitmapText object will create a line or multiple lines of text using bitmap font. To
* split a line you can use '\n', '\r' or '\r\n' in your string. You can generate the fnt files using:
*
* A BitmapText can only be created when the font is loaded
*
* ```js
* // in this case the font is in a file called 'desyrel.fnt'
* let bitmapText = new PIXI.extras.BitmapText("text using a fancy font!", {font: "35px Desyrel", align: "right"});
* ```
*
* http://www.angelcode.com/products/bmfont/ for windows or
* http://www.bmglyph.com/ for mac.
*
* @class
* @extends PIXI.Container
* @memberof PIXI.extras
*/
export default class BitmapText extends core.Container
{
/**
* @param {string} text - The copy that you would like the text to display
* @param {object} style - The style parameters
* @param {string|object} style.font - The font descriptor for the object, can be passed as a string of form
* "24px FontName" or "FontName" or as an object with explicit name/size properties.
* @param {string} [style.font.name] - The bitmap font id
* @param {number} [style.font.size] - The size of the font in pixels, e.g. 24
* @param {string} [style.align='left'] - Alignment for multiline text ('left', 'center' or 'right'), does not affect
* single line text
* @param {number} [style.tint=0xFFFFFF] - The tint color
*/
constructor(text, style = {})
{
super();
/**
* Private tracker for the width of the overall text
*
* @member {number}
* @private
*/
this._textWidth = 0;
/**
* Private tracker for the height of the overall text
*
* @member {number}
* @private
*/
this._textHeight = 0;
/**
* Private tracker for the letter sprite pool.
*
* @member {PIXI.Sprite[]}
* @private
*/
this._glyphs = [];
/**
* Private tracker for the current style.
*
* @member {object}
* @private
*/
this._font = {
tint: style.tint !== undefined ? style.tint : 0xFFFFFF,
align: style.align || 'left',
name: null,
size: 0,
};
/**
* Private tracker for the current font.
*
* @member {object}
* @private
*/
this.font = style.font; // run font setter
/**
* Private tracker for the current text.
*
* @member {string}
* @private
*/
this._text = text;
/**
* The max width of this bitmap text in pixels. If the text provided is longer than the
* value provided, line breaks will be automatically inserted in the last whitespace.
* Disable by setting value to 0
*
* @member {number}
*/
this.maxWidth = 0;
/**
* The max line height. This is useful when trying to use the total height of the Text,
* ie: when trying to vertically align.
*
* @member {number}
*/
this.maxLineHeight = 0;
/**
* Text anchor. read-only
*
* @member {PIXI.ObservablePoint}
* @private
*/
this._anchor = new ObservablePoint(() => { this.dirty = true; }, this, 0, 0);
/**
* The dirty state of this object.
*
* @member {boolean}
*/
this.dirty = false;
this.updateText();
}
/**
* Renders text and updates it when needed
*
* @private
*/
updateText()
{
const data = BitmapText.fonts[this._font.name];
const scale = this._font.size / data.size;
const pos = new core.Point();
const chars = [];
const lineWidths = [];
let prevCharCode = null;
let lastLineWidth = 0;
let maxLineWidth = 0;
let line = 0;
let lastSpace = -1;
let lastSpaceWidth = 0;
let maxLineHeight = 0;
for (let i = 0; i < this.text.length; i++)
{
const charCode = this.text.charCodeAt(i);
if (/(\s)/.test(this.text.charAt(i)))
{
lastSpace = i;
lastSpaceWidth = lastLineWidth;
}
if (/(?:\r\n|\r|\n)/.test(this.text.charAt(i)))
{
lineWidths.push(lastLineWidth);
maxLineWidth = Math.max(maxLineWidth, lastLineWidth);
line++;
pos.x = 0;
pos.y += data.lineHeight;
prevCharCode = null;
continue;
}
if (lastSpace !== -1 && this.maxWidth > 0 && pos.x * scale > this.maxWidth)
{
core.utils.removeItems(chars, lastSpace, i - lastSpace);
i = lastSpace;
lastSpace = -1;
lineWidths.push(lastSpaceWidth);
maxLineWidth = Math.max(maxLineWidth, lastSpaceWidth);
line++;
pos.x = 0;
pos.y += data.lineHeight;
prevCharCode = null;
continue;
}
const charData = data.chars[charCode];
if (!charData)
{
continue;
}
if (prevCharCode && charData.kerning[prevCharCode])
{
pos.x += charData.kerning[prevCharCode];
}
chars.push({
texture: charData.texture,
line,
charCode,
position: new core.Point(pos.x + charData.xOffset, pos.y + charData.yOffset),
});
lastLineWidth = pos.x + (charData.texture.width + charData.xOffset);
pos.x += charData.xAdvance;
maxLineHeight = Math.max(maxLineHeight, (charData.yOffset + charData.texture.height));
prevCharCode = charCode;
}
lineWidths.push(lastLineWidth);
maxLineWidth = Math.max(maxLineWidth, lastLineWidth);
const lineAlignOffsets = [];
for (let i = 0; i <= line; i++)
{
let alignOffset = 0;
if (this._font.align === 'right')
{
alignOffset = maxLineWidth - lineWidths[i];
}
else if (this._font.align === 'center')
{
alignOffset = (maxLineWidth - lineWidths[i]) / 2;
}
lineAlignOffsets.push(alignOffset);
}
const lenChars = chars.length;
const tint = this.tint;
for (let i = 0; i < lenChars; i++)
{
let c = this._glyphs[i]; // get the next glyph sprite
if (c)
{
c.texture = chars[i].texture;
}
else
{
c = new core.Sprite(chars[i].texture);
this._glyphs.push(c);
}
c.position.x = (chars[i].position.x + lineAlignOffsets[chars[i].line]) * scale;
c.position.y = chars[i].position.y * scale;
c.scale.x = c.scale.y = scale;
c.tint = tint;
if (!c.parent)
{
this.addChild(c);
}
}
// remove unnecessary children.
for (let i = lenChars; i < this._glyphs.length; ++i)
{
this.removeChild(this._glyphs[i]);
}
this._textWidth = maxLineWidth * scale;
this._textHeight = (pos.y + data.lineHeight) * scale;
// apply anchor
if (this.anchor.x !== 0 || this.anchor.y !== 0)
{
for (let i = 0; i < lenChars; i++)
{
this._glyphs[i].x -= this._textWidth * this.anchor.x;
this._glyphs[i].y -= this._textHeight * this.anchor.y;
}
}
this.maxLineHeight = maxLineHeight * scale;
}
/**
* Updates the transform of this object
*
* @private
*/
updateTransform()
{
this.validate();
this.containerUpdateTransform();
}
/**
* Validates text before calling parent's getLocalBounds
*
* @return {PIXI.Rectangle} The rectangular bounding area
*/
getLocalBounds()
{
this.validate();
return super.getLocalBounds();
}
/**
* Updates text when needed
*
* @private
*/
validate()
{
if (this.dirty)
{
this.updateText();
this.dirty = false;
}
}
/**
* The tint of the BitmapText object
*
* @member {number}
*/
get tint()
{
return this._font.tint;
}
set tint(value) // eslint-disable-line require-jsdoc
{
this._font.tint = (typeof value === 'number' && value >= 0) ? value : 0xFFFFFF;
this.dirty = true;
}
/**
* The alignment of the BitmapText object
*
* @member {string}
* @default 'left'
*/
get align()
{
return this._font.align;
}
set align(value) // eslint-disable-line require-jsdoc
{
this._font.align = value || 'left';
this.dirty = true;
}
/**
* The anchor sets the origin point of the text.
* The default is 0,0 this means the text's origin is the top left
* Setting the anchor to 0.5,0.5 means the text's origin is centered
* Setting the anchor to 1,1 would mean the text's origin point will be the bottom right corner
*
* @member {PIXI.Point | number}
*/
get anchor()
{
return this._anchor;
}
set anchor(value) // eslint-disable-line require-jsdoc
{
if (typeof value === 'number')
{
this._anchor.set(value);
}
else
{
this._anchor.copy(value);
}
}
/**
* The font descriptor of the BitmapText object
*
* @member {string|object}
*/
get font()
{
return this._font;
}
set font(value) // eslint-disable-line require-jsdoc
{
if (!value)
{
return;
}
if (typeof value === 'string')
{
value = value.split(' ');
this._font.name = value.length === 1 ? value[0] : value.slice(1).join(' ');
this._font.size = value.length >= 2 ? parseInt(value[0], 10) : BitmapText.fonts[this._font.name].size;
}
else
{
this._font.name = value.name;
this._font.size = typeof value.size === 'number' ? value.size : parseInt(value.size, 10);
}
this.dirty = true;
}
/**
* The text of the BitmapText object
*
* @member {string}
*/
get text()
{
return this._text;
}
set text(value) // eslint-disable-line require-jsdoc
{
value = value.toString() || ' ';
if (this._text === value)
{
return;
}
this._text = value;
this.dirty = true;
}
/**
* The width of the overall text, different from fontSize,
* which is defined in the style object
*
* @member {number}
* @readonly
*/
get textWidth()
{
this.validate();
return this._textWidth;
}
/**
* The height of the overall text, different from fontSize,
* which is defined in the style object
*
* @member {number}
* @readonly
*/
get textHeight()
{
this.validate();
return this._textHeight;
}
/**
* Register a bitmap font with data and a texture.
*
* @static
* @param {XMLDocument} xml - The XML document data.
* @param {PIXI.Texture} texture - Texture with all symbols.
* @return {Object} Result font object with font, size, lineHeight and char fields.
*/
static registerFont(xml, texture)
{
const data = {};
const info = xml.getElementsByTagName('info')[0];
const common = xml.getElementsByTagName('common')[0];
data.font = info.getAttribute('face');
data.size = parseInt(info.getAttribute('size'), 10);
data.lineHeight = parseInt(common.getAttribute('lineHeight'), 10);
data.chars = {};
// parse letters
const letters = xml.getElementsByTagName('char');
for (let i = 0; i < letters.length; i++)
{
const letter = letters[i];
const charCode = parseInt(letter.getAttribute('id'), 10);
const textureRect = new core.Rectangle(
parseInt(letter.getAttribute('x'), 10) + texture.frame.x,
parseInt(letter.getAttribute('y'), 10) + texture.frame.y,
parseInt(letter.getAttribute('width'), 10),
parseInt(letter.getAttribute('height'), 10)
);
data.chars[charCode] = {
xOffset: parseInt(letter.getAttribute('xoffset'), 10),
yOffset: parseInt(letter.getAttribute('yoffset'), 10),
xAdvance: parseInt(letter.getAttribute('xadvance'), 10),
kerning: {},
texture: new core.Texture(texture.baseTexture, textureRect),
};
}
// parse kernings
const kernings = xml.getElementsByTagName('kerning');
for (let i = 0; i < kernings.length; i++)
{
const kerning = kernings[i];
const first = parseInt(kerning.getAttribute('first'), 10);
const second = parseInt(kerning.getAttribute('second'), 10);
const amount = parseInt(kerning.getAttribute('amount'), 10);
if (data.chars[second])
{
data.chars[second].kerning[first] = amount;
}
}
// I'm leaving this as a temporary fix so we can test the bitmap fonts in v3
// but it's very likely to change
BitmapText.fonts[data.font] = data;
return data;
}
}
BitmapText.fonts = {};