Source: \filters\blur\BlurYFilter.js
import * as core from '../../core';
import generateBlurVertSource from './generateBlurVertSource';
import generateBlurFragSource from './generateBlurFragSource';
import getMaxBlurKernelSize from './getMaxBlurKernelSize';
/**
* The BlurYFilter applies a horizontal Gaussian blur to an object.
*
* @class
* @extends PIXI.Filter
* @memberof PIXI.filters
*/
export default class BlurYFilter extends core.Filter
{
/**
* @param {number} strength - The strength of the blur filter.
* @param {number} quality - The quality of the blur filter.
* @param {number} resolution - The resolution of the blur filter.
* @param {number} [kernelSize=5] - The kernelSize of the blur filter.Options: 5, 7, 9, 11, 13, 15.
*/
constructor(strength, quality, resolution, kernelSize)
{
kernelSize = kernelSize || 5;
const vertSrc = generateBlurVertSource(kernelSize, false);
const fragSrc = generateBlurFragSource(kernelSize);
super(
// vertex shader
vertSrc,
// fragment shader
fragSrc
);
this.resolution = resolution || core.settings.RESOLUTION;
this._quality = 0;
this.quality = quality || 4;
this.strength = strength || 8;
this.firstRun = true;
}
/**
* Applies the filter.
*
* @param {PIXI.FilterManager} filterManager - The manager.
* @param {PIXI.RenderTarget} input - The input target.
* @param {PIXI.RenderTarget} output - The output target.
* @param {boolean} clear - Should the output be cleared before rendering?
*/
apply(filterManager, input, output, clear)
{
if (this.firstRun)
{
const gl = filterManager.renderer.gl;
const kernelSize = getMaxBlurKernelSize(gl);
this.vertexSrc = generateBlurVertSource(kernelSize, false);
this.fragmentSrc = generateBlurFragSource(kernelSize);
this.firstRun = false;
}
this.uniforms.strength = (1 / output.size.height) * (output.size.height / input.size.height);
this.uniforms.strength *= this.strength;
this.uniforms.strength /= this.passes;
if (this.passes === 1)
{
filterManager.applyFilter(this, input, output, clear);
}
else
{
const renderTarget = filterManager.getRenderTarget(true);
let flip = input;
let flop = renderTarget;
for (let i = 0; i < this.passes - 1; i++)
{
filterManager.applyFilter(this, flip, flop, true);
const temp = flop;
flop = flip;
flip = temp;
}
filterManager.applyFilter(this, flip, output, clear);
filterManager.returnRenderTarget(renderTarget);
}
}
/**
* Sets the strength of both the blur.
*
* @member {number}
* @default 2
*/
get blur()
{
return this.strength;
}
set blur(value) // eslint-disable-line require-jsdoc
{
this.padding = Math.abs(value) * 2;
this.strength = value;
}
/**
* Sets the quality of the blur by modifying the number of passes. More passes means higher
* quaility bluring but the lower the performance.
*
* @member {number}
* @default 4
*/
get quality()
{
return this._quality;
}
set quality(value) // eslint-disable-line require-jsdoc
{
this._quality = value;
this.passes = value;
}
}