Source: \interaction\InteractionData.js
import * as core from '../core';
/**
* Holds all information related to an Interaction event
*
* @class
* @memberof PIXI.interaction
*/
export default class InteractionData
{
/**
*
*/
constructor()
{
/**
* This point stores the global coords of where the touch/mouse event happened
*
* @member {PIXI.Point}
*/
this.global = new core.Point();
/**
* The target DisplayObject that was interacted with
*
* @member {PIXI.DisplayObject}
*/
this.target = null;
/**
* When passed to an event handler, this will be the original DOM Event that was captured
*
* @member {Event}
*/
this.originalEvent = null;
/**
* Unique identifier for this interaction
*
* @member {number}
*/
this.identifier = null;
}
/**
* This will return the local coordinates of the specified displayObject for this InteractionData
*
* @param {PIXI.DisplayObject} displayObject - The DisplayObject that you would like the local
* coords off
* @param {PIXI.Point} [point] - A Point object in which to store the value, optional (otherwise
* will create a new point)
* @param {PIXI.Point} [globalPos] - A Point object containing your custom global coords, optional
* (otherwise will use the current global coords)
* @return {PIXI.Point} A point containing the coordinates of the InteractionData position relative
* to the DisplayObject
*/
getLocalPosition(displayObject, point, globalPos)
{
return displayObject.worldTransform.applyInverse(globalPos || this.global, point);
}
}