Source: \loaders\bitmapFontParser.js
import * as path from 'path';
import { utils } from '../core';
import { Resource } from 'resource-loader';
import { BitmapText } from '../extras';
/**
* Register a BitmapText font from loader resource.
*
* @function parseBitmapFontData
* @memberof PIXI.loaders
* @param {PIXI.loaders.Resource} resource - Loader resource.
* @param {PIXI.Texture} texture - Reference to texture.
*/
export function parse(resource, texture)
{
resource.bitmapFont = BitmapText.registerFont(resource.data, texture);
}
export default function ()
{
return function bitmapFontParser(resource, next)
{
// skip if no data or not xml data
if (!resource.data || resource.type !== Resource.TYPE.XML)
{
next();
return;
}
// skip if not bitmap font data, using some silly duck-typing
if (resource.data.getElementsByTagName('page').length === 0
|| resource.data.getElementsByTagName('info').length === 0
|| resource.data.getElementsByTagName('info')[0].getAttribute('face') === null
)
{
next();
return;
}
let xmlUrl = !resource.isDataUrl ? path.dirname(resource.url) : '';
if (resource.isDataUrl)
{
if (xmlUrl === '.')
{
xmlUrl = '';
}
if (this.baseUrl && xmlUrl)
{
// if baseurl has a trailing slash then add one to xmlUrl so the replace works below
if (this.baseUrl.charAt(this.baseUrl.length - 1) === '/')
{
xmlUrl += '/';
}
// remove baseUrl from xmlUrl
xmlUrl = xmlUrl.replace(this.baseUrl, '');
}
}
// if there is an xmlUrl now, it needs a trailing slash. Ensure that it does if the string isn't empty.
if (xmlUrl && xmlUrl.charAt(xmlUrl.length - 1) !== '/')
{
xmlUrl += '/';
}
const textureUrl = xmlUrl + resource.data.getElementsByTagName('page')[0].getAttribute('file');
if (utils.TextureCache[textureUrl])
{
// reuse existing texture
parse(resource, utils.TextureCache[textureUrl]);
next();
}
else
{
const loadOptions = {
crossOrigin: resource.crossOrigin,
loadType: Resource.LOAD_TYPE.IMAGE,
metadata: resource.metadata.imageMetadata,
parentResource: resource,
};
// load the texture for the font
this.add(`${resource.name}_image`, textureUrl, loadOptions, (res) =>
{
parse(resource, res.texture);
next();
});
}
};
}