Source: \loaders\loader.js
import ResourceLoader from 'resource-loader';
import { blobMiddlewareFactory } from 'resource-loader/lib/middlewares/parsing/blob';
import EventEmitter from 'eventemitter3';
import textureParser from './textureParser';
import spritesheetParser from './spritesheetParser';
import bitmapFontParser from './bitmapFontParser';
/**
*
* The new loader, extends Resource Loader by Chad Engler: https://github.com/englercj/resource-loader
*
* ```js
* const loader = PIXI.loader; // pixi exposes a premade instance for you to use.
* //or
* const loader = new PIXI.loaders.Loader(); // you can also create your own if you want
*
* const sprites = {};
*
* // Chainable `add` to enqueue a resource
* loader.add('bunny', 'data/bunny.png')
* .add('spaceship', 'assets/spritesheet.json');
* loader.add('scoreFont', 'assets/score.fnt');
*
* // Chainable `pre` to add a middleware that runs for each resource, *before* loading that resource.
* // This is useful to implement custom caching modules (using filesystem, indexeddb, memory, etc).
* loader.pre(cachingMiddleware);
*
* // Chainable `use` to add a middleware that runs for each resource, *after* loading that resource.
* // This is useful to implement custom parsing modules (like spritesheet parsers, spine parser, etc).
* loader.use(parsingMiddleware);
*
* // The `load` method loads the queue of resources, and calls the passed in callback called once all
* // resources have loaded.
* loader.load((loader, resources) => {
* // resources is an object where the key is the name of the resource loaded and the value is the resource object.
* // They have a couple default properties:
* // - `url`: The URL that the resource was loaded from
* // - `error`: The error that happened when trying to load (if any)
* // - `data`: The raw data that was loaded
* // also may contain other properties based on the middleware that runs.
* sprites.bunny = new PIXI.TilingSprite(resources.bunny.texture);
* sprites.spaceship = new PIXI.TilingSprite(resources.spaceship.texture);
* sprites.scoreFont = new PIXI.TilingSprite(resources.scoreFont.texture);
* });
*
* // throughout the process multiple signals can be dispatched.
* loader.onProgress.add(() => {}); // called once per loaded/errored file
* loader.onError.add(() => {}); // called once per errored file
* loader.onLoad.add(() => {}); // called once per loaded file
* loader.onComplete.add(() => {}); // called once when the queued resources all load.
* ```
*
* @see https://github.com/englercj/resource-loader
*
* @class
* @extends module:resource-loader.ResourceLoader
* @memberof PIXI.loaders
*/
export default class Loader extends ResourceLoader
{
/**
* @param {string} [baseUrl=''] - The base url for all resources loaded by this loader.
* @param {number} [concurrency=10] - The number of resources to load concurrently.
*/
constructor(baseUrl, concurrency)
{
super(baseUrl, concurrency);
EventEmitter.call(this);
for (let i = 0; i < Loader._pixiMiddleware.length; ++i)
{
this.use(Loader._pixiMiddleware[i]());
}
// Compat layer, translate the new v2 signals into old v1 events.
this.onStart.add((l) => this.emit('start', l));
this.onProgress.add((l, r) => this.emit('progress', l, r));
this.onError.add((e, l, r) => this.emit('error', e, l, r));
this.onLoad.add((l, r) => this.emit('load', l, r));
this.onComplete.add((l, r) => this.emit('complete', l, r));
}
/**
* Adds a default middleware to the pixi loader.
*
* @static
* @param {Function} fn - The middleware to add.
*/
static addPixiMiddleware(fn)
{
Loader._pixiMiddleware.push(fn);
}
}
// Copy EE3 prototype (mixin)
for (const k in EventEmitter.prototype)
{
Loader.prototype[k] = EventEmitter.prototype[k];
}
Loader._pixiMiddleware = [
// parse any blob into more usable objects (e.g. Image)
blobMiddlewareFactory,
// parse any Image objects into textures
textureParser,
// parse any spritesheet data into multiple textures
spritesheetParser,
// parse bitmap font data into multiple textures
bitmapFontParser,
];
// Add custom extentions
const Resource = ResourceLoader.Resource;
Resource.setExtensionXhrType('fnt', Resource.XHR_RESPONSE_TYPE.DOCUMENT);